De-age
In a world where the bones of the worlds greatest warriors lay scattered about the landscape, a method for reversing the effects of time has been discovered! Brave the wastelands, recover your youth, and get the children safely to the end.
This game was created by Jake, Jack, and Mark for the 2026 GMTK Game Jam. We didn't quite capture the totality of our vision, but we're still proud of what we made.
Some mechanics details, since it's not as polished as I'd hope: Each hero has abilities activated by the different suits of card. These can change over time based on the heroes age. The starting party has the following abilities:
Hero The One:
- Great sword: Do 10 damage to one random enemy
- Guard self: Take no damage this turn
Hero Maybe:
- Guard self: Take no damage this turn
- He gains abilities as he becomes younger (at 50 he gains the other two, really just gesturing at some of the ideas we had)
Hero Backup
- Healing aura: Heal all allies for 2hp
- Guard self: Take no damage this turn
Hero Rescued
- Suppressing fire: Do 3-5 damage to all enemies
- Healing aura: Heal all allies for 2hp
- Guard self: Take no damage this turn
When you win a battle, you receive a random assortment of De-Aging Crystals that allow you to reduce your characters ages as well as heal them.
Rooms with the bone symbol are graveyards, where you can find the bones of ancient warriors who can help you (as long as they're not too old).
If you get to room "F", you win, we didn't have time to implement the actual win state we had in mind, which was to get as many heroes as young as possible (or maybe all of them?) Anyway, thanks for playing!
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Author | cazualToast |
| Genre | Strategy, Card Game |
| Tags | darkest-dungeon, No AI, Roguelike, slay-the-spire, Strategy RPG |
| Content | No generative AI was used |

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